There are a thousand ways to make a binary split of the world’s population, and the one on my mind right now is this: there are the kind of people who pick up a ringing payphone, and the kind of people who don’t. I pick it up.
I love those strange, slightly jarring, unexpected interactions with strangers. I write about them on a blog called Municipal Archive and I teach a graduate class about them at NYU’s Interactive Telecommunications Program. So, I can tell you a lot about the locations and moments in which strangers interact. About the means and methods. These things have been observed and studied and documented. What we don’t really know with any precision—nor even with much poetry—is why.
Chat Roulette is the newest form of what you might call “stranger chat.” It’s a technology-mediated instance of an old cultural tradition: talking to strangers in public spaces. We do it in an ephemeral, casual way in public places, particularly in the anonymous transitional spaces where proximity is especially temporary: elevators, park benches, waiting spaces, the subway. It’s a fleeting connection, a shared moment, an acknowledgment of your common humanity in the bustling, anonymous metropolis.
Chat Roulette is both the same and different from those encounters. You’re talking with a stranger—which you’ve been able to do since time immemorial in chatrooms—but, now there’s a live video and audio feed to accompany the chat window, and the next random stranger is a click away. Video makes the interaction much more risky and intimate, but also more like a chat in an elevator, except you can make your chat partner vanish at any time. When you talk to strangers in public, you’re making an informed choice, whether you’re aware of it or not. You’ve got social cues like your shared location, the person’s appearance, their clothing, how they carry themselves. When you talk to someone on Chat Roulette, you’re confronted with—if you’re lucky—with the head and shoulders of a stranger, and almost no readable cues. You and they both are making a split-second decision about whether to engage with each other.
Did I mention the part about how it’s an incredibly weird experience? Because it is. Read more …